{"id":100028,"date":"2023-03-07T14:09:05","date_gmt":"2023-03-07T13:09:05","guid":{"rendered":"https:\/\/www.bbs.unibo.it\/?p=100028"},"modified":"2023-03-28T11:14:03","modified_gmt":"2023-03-28T09:14:03","slug":"bbs-leadership-lectures-digitizing-touch-lihi-zelnik-manor","status":"publish","type":"post","link":"https:\/\/www.bbs.unibo.it\/en\/bbs-leadership-lectures-digitizing-touch-lihi-zelnik-manor\/","title":{"rendered":"BBS Leadership Lectures | Digitizing Touch | Lihi Zelnik-Manor"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">This was the third appointment with the Leadership Lectures, the series of thematic meetings dedicated to key aspects of contemporary business and addressed to the BBS Community. <\/span><!--more--><\/p>\n<p><span style=\"font-weight: 400;\">The latest welcome guest at Villa Guastavillani was <\/span><b>Lihi Zelnik-Manor, Professor of Electrical and Computer Engineering at the Technion Israel Institute of Technology<\/b><span style=\"font-weight: 400;\">. Introducing her was BBS colleague and lecturer <\/span><b>Alon Wolf<\/b><span style=\"font-weight: 400;\">, Technion&#8217;s vice president for external relations and resource development since 2019.\u00a0<\/span><\/p>\n<p><b>Lihi Zelnik-Manor <\/b><span style=\"font-weight: 400;\">is a robotics expert whose career in artificial intelligences began in the 1990s when, as a mechanical engineer, she found herself realizing that, &#8220;Okay, robots are beautiful, but it&#8217;s not just about mechanical engineering. They have to have a brain,&#8221; and wanting to find out<\/span><b> &#8220;how this robotic brain works.&#8221; <\/b><span style=\"font-weight: 400;\">To do so, she earned a PhD in Computer Vision at the Weizmann Institute and has since followed an academic career working primarily in this area.<\/span><b> Computer Vision <\/b><span style=\"font-weight: 400;\">is an<\/span><b> interdisciplinary <\/b><span style=\"font-weight: 400;\">field of research that aims to develop algorithms and techniques that<\/span><b> can enable computers to reproduce visual functions and processes <\/b><span style=\"font-weight: 400;\">specific to the human eye.<\/span> <span style=\"font-weight: 400;\">The goal is not only to gain the ability to recognize objects, people, or animals within a single image or in a sequence of images (such as a video), but to extract useful information for processing these elements, progressively reaching higher and higher levels of abstraction and understanding. In other words, it is the ability to <\/span><b>reconstruct a context around the image<\/b><span style=\"font-weight: 400;\"> and give it authentic meaning. In order to operate accurately, Artificial Vision systems need to be <\/span><b>trained with a massive amount of images<\/b><span style=\"font-weight: 400;\"> that, properly labeled, will form the essential dataset for the algorithm to learn intelligently. The field of study is thus the broader field of <\/span><b>artificial intelligence<\/b><span style=\"font-weight: 400;\"> and the so-called &#8220;<\/span><b>machine learning<\/b><span style=\"font-weight: 400;\">.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But this was only the starting point for Zelnik-Manor. Indeed, as an academic, she believes that studies in this field should precede industrial applications and always look ahead, projecting the most important issues of today onto the long term and imagining their developments 20 or even 70 years from now. And it was this desire to look ahead that led her to take up <\/span><b>haptics<\/b><span style=\"font-weight: 400;\">, that is, the topic that gives the Leadership Lecture its title: <\/span><b>digitizing touch<\/b><span style=\"font-weight: 400;\">. To address this topic, an introduction is needed to place <\/span><b>the study of haptic perception by machines <\/b><span style=\"font-weight: 400;\">in the broader context of <\/span><b>A.I. studies<\/b><span style=\"font-weight: 400;\"> beginning in the 1950s. While on the other senses we are further along, as Computer Vision shows, Zelnik-Manor explained, <\/span><b>with haptics we have more questions than answers<\/b><span style=\"font-weight: 400;\">. But in order to understand better, it is necessary to start with the definition of the fifth sense: &#8220;Think of being able to touch with your hands anything you can imagine touching. That is haptics. When we talk about the <\/span><b>digitization of touch<\/b><span style=\"font-weight: 400;\">, the example I like best is that of the glass of water. If I want to grab a glass of water, <\/span><b>there are two anatomical mechanisms<\/b><span style=\"font-weight: 400;\"> involved and they work separately, although they are somewhat synchronized. One mechanism is the <\/span><b>kinesthetic<\/b><span style=\"font-weight: 400;\"> one, given by the muscles and joints, while the other is in the <\/span><b>skin<\/b><span style=\"font-weight: 400;\">. When I move my arm, I can feel the movement, I can close my eyes and feel my arm going toward the glass and my fingers closing. But to pick up this glass, I have to <\/span><b>touch it<\/b><span style=\"font-weight: 400;\">, and the skin closes the loop. The fingers touch the glass, and there are <\/span><b>sensors<\/b><span style=\"font-weight: 400;\"> in our skin that give the brain feedback through electrical signals.&#8221; There are mechanical receptors in our skin that are sensitive to three types of forces: static <\/span><b>pressure<\/b><span style=\"font-weight: 400;\"> vibrations, <\/span><b>high and low frequency vibrations<\/b><span style=\"font-weight: 400;\">, and <\/span><b>friction<\/b><span style=\"font-weight: 400;\">. These are the three types of forces we can feel with our skin. We can also feel <\/span><b>heat and pain<\/b><span style=\"font-weight: 400;\">. The skin&#8217;s mechanical receptors are distributed throughout the body, but not with the same density: where there are fewer sensors, it&#8217;s more difficult to find the information.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But why is it important to <\/span><b>digitize<\/b><span style=\"font-weight: 400;\"> this process? &#8220;The starting point is that today we can <\/span><b>see and hear digitally,<\/b><span style=\"font-weight: 400;\">&#8221; Zelnik-Manor explained, &#8220;I can slip on a pair of VR glasses and see and hear digital objects, I can take a video and have a digital version of what was filmed, but I can&#8217;t touch it.&#8221; The applications of such a possibility would no doubt be interesting. The first area envisioned by the Israeli scientist is the <\/span><b>medical field<\/b><span style=\"font-weight: 400;\">, with several applications: &#8220;First of all, <\/span><b>remote medicine<\/b><span style=\"font-weight: 400;\">. Let&#8217;s imagine, although it will take many, many years, being able to treat someone for example suffering from Covid, without real physical contact. We can also imagine being able to <\/span><b>train doctors on a large scale<\/b><span style=\"font-weight: 400;\"> by allowing them to train, for example, in cardiac surgery by having the ability to touch a virtual heart. Then, for remote medicine, we can think not only of events in two different places, but also of instruments already used today, such as <\/span><b>laparoscopy<\/b><span style=\"font-weight: 400;\">, that could be enriched with the haptic dimension, amplifying their potential: instruments, in fact, today do not provide haptic feedback and this is a limitation for the surgeon.&#8221; But applications in the medical field do not end there, and one only has to think of the world of <\/span><b>rehabilitation<\/b><span style=\"font-weight: 400;\"> to imagine a scenario in which people suffering from <\/span><b>sensory deficits<\/b><span style=\"font-weight: 400;\"> could rely on a digitized process to rehabilitate and recover their perceptions. Of course, it is not only about applications in the medical field, but also in decidedly more fun contexts, among which Zelnik-Manor mentions the <\/span><b>artistic work<\/b><span style=\"font-weight: 400;\"> of painters and sculptors, who could make digital works by touching and shaping them, but also the possibility of <\/span><b>touching loved ones<\/b><span style=\"font-weight: 400;\"> or a pet when one cannot be physically close.\u00a0<\/span><\/p>\n<p><b>The state of the art, <\/b><span style=\"font-weight: 400;\">if we look at the devices that are currently present, does not seem to offer particularly fascinating prospects: these are objects present in industry, but on a very small scale, such as<\/span><b> gloves for interacting in the virtual world <\/b><span style=\"font-weight: 400;\">or tools for heavy mechanics, but they only provide kinesthetic feedback. This means that although I can feel the force against the object, I cannot &#8220;close the loop&#8221; with the skin and there is still no way to stop us from going through virtual objects. &#8220;Some companies like Canvas and Immersion,&#8221; Zelnik-Manor explained, &#8220;are developing technologies that, when you touch a screen, create friction. You can feel that you are touching something and it is hard to move, which is great for <\/span><b>cursors<\/b><span style=\"font-weight: 400;\">. For example, imagine that you are driving a car and you want to increase the volume of the radio: by moving your finger on the screen you will have the feeling that you are moving something, so there will be no need to look away from the road to check it through your eyesight. Even more interesting is that of Ultra Lip: a <\/span><b>tablet<\/b><span style=\"font-weight: 400;\"> with many ultrasonic speakers, all aligned in such a way that the ultrasonic waves they create are all directed toward the same point, so that when you put your hand on top of this tablet it is as if forced and you have the sensation of sensing objects in mid-air. It is the stuff of science fiction, but it is still very basic.&#8221; Then there are tools that immediately project into a really fantastic future, such as the <\/span><b>Tesla Suit<\/b><span style=\"font-weight: 400;\"> (but Elon Musk is not involved this time): a suit that allows for full-body feedback. Very expensive and still a work in progress, it is, however, a very interesting product. <\/span><b>Meta<\/b><span style=\"font-weight: 400;\">, for its part, is working with another company called <\/span><b>Haptics<\/b><span style=\"font-weight: 400;\"> to go beyond just kinesthesia and give the skin a feeling of texture, but again the technology is still far from ready. What about in the research labs? Technologies are being studied that are very interesting, but their approach is still far from being applied on products. For example, systems are being studied that are like a myriad of pins that hold the shape on which they are placed that can touch the skin and feel the texture. They <\/span><b>start with existing technologies<\/b><span style=\"font-weight: 400;\"> and study innovative evolutions and applications, and it is the most fruitful approach to achieve useful results on a large scale.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Zelnik-Manor shared with the BBS Community the kind of research being conducted at the Technion. It surprises and fascinates to think how, starting with a <\/span><b>reverse engineering<\/b><span style=\"font-weight: 400;\"> approach and relatively simple and inexpensive materials, it was possible to design a real <\/span><b>virtual experience<\/b><span style=\"font-weight: 400;\"> that also involves touch. Friction, vibration and pressure were simulated in the virtual world thanks to a <\/span><b>mechanical tool<\/b><span style=\"font-weight: 400;\"> with a mode of use very similar to that of a computer mouse, which allowed the fingers to experience all three sensations through the elements built into it. &#8220;Each approach has its advantages,&#8221; Zelnik-Manor explained, &#8220;We decided to go with an inexpensive solution, and we knew it would not be a good device: you can&#8217;t start and get a good solution the first time you do something, it&#8217;s impossible. So, we started with a simple solution that works and now we want to better understand how people perceive. <\/span><b>We don&#8217;t know much about the sense of touch<\/b><span style=\"font-weight: 400;\">. Our knowledge about it is limited, as it is about our perception and what might work, but we are learning and already working on the next generation.&#8221; Here then is where the <\/span><b>task of academia<\/b><span style=\"font-weight: 400;\"> becomes complementary and parallel to that of industry, which always and necessarily aims for a product-based application: &#8220;<\/span><b>Build, experiment, learn<\/b><span style=\"font-weight: 400;\">. And then rebuild, experiment and so on, until we eventually come to a good device, something that works.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This, then, is the state of the art. But so <\/span><b>many challenges remain<\/b><span style=\"font-weight: 400;\"> and solving them requires integrating these kinds of studies with those on artificial intelligence and machine learning, mentioned at the beginning. <\/span><b>What is the next step?<\/b><span style=\"font-weight: 400;\"> Zelnik-Manor explained it in a few words, except for then describing in detail and with examples that seemed inspired by a science fiction movie the possible applications. &#8220;<\/span><b>A better device, better algorithms. <\/b><span style=\"font-weight: 400;\">But we also need to talk about how we activate the device itself. Suppose we have the best one around, capable of creating any desired texture and providing precise feedback. How do we activate it? So, there is another part, and that is where my experience in A.I. should come in.&#8221; What is needed to get there is what we call, not surprisingly, <\/span><b>the &#8220;new oil,&#8221; which is data<\/b><span style=\"font-weight: 400;\">. But while it is possible to take a picture and ask A.I. to detect the visual characteristics that determine the nature of objects, it is not yet possible to have cameras that can <\/span><b>detect the tactile properties of objects<\/b><span style=\"font-weight: 400;\">. That&#8217;s when collecting data with a system such as Computer Vision is as important as it is complex. &#8220;Millions of people have contributed images uploaded online to create the database to draw from, thus helping to educate the A.I., but <\/span><b>how to do haptic data collection on a large scale?<\/b><span style=\"font-weight: 400;\"> It is not yet possible. Of course, it is an opportunity, and there are already studies in this regard: \u201cWe are working on solutions, we are not there yet though,&#8221; Zelnik-Manor said, &#8220;but <\/span><b>there is a whole world of new challenges <\/b><span style=\"font-weight: 400;\">that are coming with this technology.&#8221; Challenges, including ethical and social ones, which Zelnik-Manor believes need to be anticipated and addressed in advance, still without losing the opportunity to improve people&#8217;s lives: &#8220;I think we can do some interesting things <\/span><b>already within<\/b> <b>five years.<\/b><span style=\"font-weight: 400;\"> Definitely. It&#8217;s a great area for research, exploration and reflection,&#8221; she concluded. She was then asked many questions from the audience, which had followed with interest and passion a Lecture dedicated to a topic that is as complex as it is fascinating.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This was the third appointment with the Leadership Lectures, the series of thematic meetings dedicated to key aspects of contemporary business and addressed to the BBS Community.<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[207,92],"tags":[],"rubrica":[],"class_list":["post-100028","post","type-post","status-publish","format-standard","hentry","category-news-en-2","category-news-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>BBS Leadership Lectures | Digitizing Touch | Lihi Zelnik-Manor 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